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How CS 1.6 Damage & Hitboxes Work

Head, chest, stomach, arms, legs — the exact damage multipliers in Counter-Strike 1.6, plus how kevlar and helmets change everything.

Updated: 2026-07-30

Understanding hitbox multipliers is the single biggest skill jump between a casual CS 1.6 player and a competitive one. The game doesn't apply a flat damage number — every bullet is scaled by where it lands on the enemy model.

The six hitboxes

Every player model has six damage regions:

Hitbox Damage multiplier Notes
Head ×4.0 The reason "aim high" wins rounds
Chest ×1.0 Baseline
Stomach ×1.25 Higher than chest — aim for the belt line
Left arm ×1.0 Same as chest
Right arm ×1.0 Same as chest
Legs (each) ×0.75 Lowest multiplier — avoid

These are the CS 1.6 values. CS:S and CS:GO shifted the numbers slightly, so don't cross-reference from newer game guides.

What "×4.0" actually means

Take the AK-47. Base chest damage is 36. Apply the multipliers:

  • Chest: 36 × 1.0 = 36
  • Stomach: 36 × 1.25 = 45
  • Leg: 36 × 0.75 = 27
  • Head: 36 × 4.0 = 144 — one-shot kill (players start with 100 HP)

That's why the AK is called a one-shot-headshot rifle. The M4A1 has base 33 → 132 headshot, also a one-shot on unhelmeted enemies.

Armor mechanics

Kevlar changes the arithmetic entirely.

Kevlar (body armor)

  • Absorbs a portion of body damage (chest, stomach, arms, legs).
  • Damage passed to health is roughly halved, and the vest loses points based on the weapon's armor penetration rating.
  • Once armor hits 0, all damage passes to health.

Helmet

  • Only bought together with kevlar ("kevlar + helmet" in the buy menu).
  • Blocks or reduces damage from headshots specifically.
  • Against most pistols and SMGs, a helmet can turn a one-shot headshot into a survivable hit.
  • Against the AK-47, AWP, Scout, Deagle and a few others, the helmet is not enough — you still die in one head-hit.

One-shot-headshot chart (vs Kevlar + Helmet)

Weapons that kill in one head-hit even against a helmeted target (at combat distance, no falloff):

Weapon One-shot vs helmet?
AWP Yes — any hitbox above the knee
AK-47 Yes
SG 552 Yes
G3SG1 Yes
SG 550 Yes
Scout Yes (head only)
Deagle Yes (head only, close range)
M4A1 No — requires 2 head-hits vs helmet
AUG No
FAMAS No
Galil No
MP5 / P90 / UMP No

That table is why "one-tap potential" is the single most-cited stat when players argue about which rifle is better.

Distance falloff

Bullet damage in CS 1.6 falls off with distance, but slower than in modern shooters. A rifle at 40 metres still hits for close to its base value. Pistols and SMGs fall off much faster — a Glock at 30 metres feels like a peashooter.

The AWP has no meaningful damage falloff at any playable range. If it hits, it hits full.

Wall penetration

CS 1.6 uses per-weapon penetration ratings that let bullets pass through walls, doors and crates with reduced damage. Rough tiers:

  • High penetration: AWP, AK-47, G3SG1, SG 550, M4A1, SG 552, AUG, M249, Deagle. These will kill through most single-thickness walls.
  • Medium: MP5, UMP, P90, FAMAS, Galil.
  • Low / none: shotguns, pistols (except Deagle), grenades.

The classic use is spamming through the wooden garage door on de_train, the crates on de_nuke, or the sheetrock walls on de_dust2 mid.

Damage in numbers (rifle base chest damage)

Weapon Base chest damage
AWP ~115 (any body shot = instant kill vs armored)
G3SG1 80
SG 550 70
Deagle 54
AK-47 36
SG 552 33
M4A1 33
Galil 30
AUG 32
FAMAS 30
Scout 75 (one-shot upper body, 2 shots leg)

Numbers vary very slightly between community documentation sources (community docs like the Counter-Strike Wiki reference weapons.res game files); the table above is the values you can verify by test-shooting bots in a private server.

What this means for aim

Three practical rules:

  1. Aim head-height by default. Even if you miss high, the ×4 multiplier means a chest shot lands as a chest shot, not a leg shot.
  2. Never spray legs. ×0.75 is a punishing multiplier — you'll pump 4-5 bullets into someone and they'll turn and one-tap you.
  3. Stomach is a valid aim point at range. ×1.25 beats chest, so if the head is bobbing, aim at the belt buckle.

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