CS 1.6 KZ and Bhop — Kreedz Climbing & Bunny Hop Explained
Kreedz (KZ) climbing and Bunny Hop (Bhop) in Counter-Strike 1.6 — long jump, duck jump, air-strafe, timers, records and where to learn the movement.
Updated: 2026-07-30
KZ (Kreedz Climbing) and Bhop (Bunny Hopping) are Counter-Strike 1.6's two headline movement disciplines. Both grew from the same GoldSrc physics quirks that made surf possible, but where surf exploits ramp acceleration, KZ and Bhop exploit air-strafe acceleration during jumps.
Both have their own map formats, their own timer servers, their own world-record ladders, and their own community that's been active since ~2001.
Kreedz Climbing (KZ)
Named after Dutch mapper Kreedz, who released the first climbing-focused maps in 2001. KZ maps are timed jump puzzles — complete the course from start button to end zone as fast as possible.
Map prefix: kz_, with variants bkz_ (bonus KZ), xc_ (extreme climb).
Core techniques
- Long Jump (LJ) — the flagship technique. Crouch, jump, and air-strafe left+right in a rhythmic pattern to fly 250+ units on a single jump.
- Duck Jump (DJ) — jump then rapidly crouch mid-air to reach ledges you couldn't grab standing.
- Edge Jump (EJ) — land your feet exactly at a ledge's edge to gain a small altitude bonus on the next jump.
- Strafe Jump — chain jumps preserving your horizontal speed between them. Chains of 8-15 strafe jumps are a serious skill.
- Ladder Jump — leap off a ladder with maintained velocity.
- Bhop drop — chain small bhops on downward slopes to accelerate.
Server tuning
sv_gravity 800
sv_maxvelocity 3500
sv_accelerate 5
sv_airaccelerate 10
Difficulty categories
Servers group maps by difficulty:
- Easy — first steps, straight LJ challenges.
kz_frozen,kz_beginner - Medium — combining techniques.
kz_arte,kz_climb - Hard — precise chains required.
kz_kzsca_bhop,kz_megabhop - Legendary — pro-only, hours-long records.
kz_bhop_extreme,kz_h4v0k_shredda
Pro vs Noob mode
Two run styles:
- Pro (a.k.a. "no shortcuts") — must complete the intended route, no teleports on falls
- Noob (a.k.a. "TP") — teleport back to last checkpoint on fall; friendlier for learning
Bunny Hop (Bhop)
Bhop is the discipline of continuous jumping — hitting jump the exact frame you land so your feet never touch the ground for more than one server tick. Every landed jump preserves horizontal velocity; air-strafing between jumps adds more.
Map prefix: bhop_, kz_bhop_ (KZ-style with bhop focus).
Server tuning
sv_airaccelerate 10-100 // varies
sv_maxspeed 320
sv_gravity 800
Some bhop servers uncap sv_maxspeed for insane speeds; the "legit" record scene keeps it at 320.
The +bhop debate
Some players use a script binding jump to the mouse wheel — every scroll produces perfect-tick jumps automatically. This is banned on record servers but common on casual pub bhop.
// Legit binds — jump on scroll (one jump per scroll click)
bind "mwheelup" "+jump"
bind "mwheeldown" "+jump"
// Cheat script — auto-repeating (banned)
alias +bhop "alias _special @bhop;@bhop"
alias -bhop "alias _special"
alias @bhop "+jump;wait;-jump;wait;special"
Timing perfectly with the space bar (called "scrolling with your finger") is the mark of a legit bhop player.
Popular Bhop maps
- bhop_arcane — the beginner favourite; 3 stages
- bhop_lego — colourful mid-tier map
- bhop_gecko — long-runner map with checkpoints
- bhop_hedge — hedge-maze themed
- bhop_monster_jam — high-difficulty, non-stop chains
Timer servers and records
Both KZ and Bhop maps host servers with real-time timers:
- Xtreme-Jumps — xtreme-jumps.eu — the biggest record ladder for KZ, Surf, Bhop and Trikz
- Kreedz.com — the original community, still active
- AlliedModders plugins — PlayerJumpstats etc. — server-side timer plugins
Trikz — the team variant
Trikz is team-based KZ where players boost each other over obstacles they couldn't reach alone. One player crouches, another jumps off their head — chain the boosts across 3-4 players to solve movement puzzles.
Map prefix: trikz_. Small dedicated scene, mostly EU-based.
Movement mechanics that matter
- Ground friction resets speed — touching ground for even 1 tick above the normal move speed cap slows you back down
- Air acceleration is the whole game — every millisecond airborne is a chance to gain speed
- Duck timing — crouching in the air alters your hitbox and jump-height calculations
Learning path
- Start on easy KZ maps with a checkpoint plugin (
kz_beginner) - Move to Bhop with autobhop on beginner maps to feel the strafe rhythm
- Turn autobhop OFF and practice legit bhop on
bhop_arcane - Progress to medium KZ maps chaining LJs
- Attempt WR records on your favourite maps
Prep servers exist in every region. Search "KZ" or "Bhop" in the master server list.
What next?
- Surf — the ramp-physics sibling discipline
- Console Commands — mouse and rate settings for movement precision
- System Requirements — high fps matters for movement modes (999 fps helps)